E3: The photo dump

Time to wrap up my E3 blogging for the year with a few photos. Okay, over 40 photos. Sorry to those of you not on broadband.

There’s a few that I feel like I need to discuss specifically. As in previous years, I stayed late at the L.A. Convention Center where the show was being held so that I could write my articles in the “War Room where IGN/GameSpy had set up space and Internet connections for us to work. When I arrived and hit the show floor around 9 am on Wednesday, the lobby looked like this:



Twelve hours later at 9 pm when I’d finished all my appointments and had written my previews, it looked like this:


The other “time series” pictures I took were of the giant Katamari that Namco had put out in front of their booth. If you remember when I raved about Katamar Damacy here, you may remember that a “Katamari” is a sticky ball that this little Prince of the Cosmos rolls around in the game, acquiring more and more stuff. Namco had their own Katamari, and throughout the show they added stuff to it –just any old bric-a brac that was lying around, plus a few things I suspect Namco had brought along themselves.

Here’s a picture from Wednesday morning:



Now one from Wednesday at the close of the show:



And one from right before I left on Thursday:


I’d love to see how the thing looked on Friday afternoon. And now, a gigantic dump of photographs from the show. Enjoy.



Finally, if you’re interested in reading what I wrote for the show, here you go:

I also previewed a turn-based strategy game called “Shattered Union” and an adventure game called “And Then There Were None,” but those don’t seem to have been posted yet. My favorite bit from stuff that I wrote this year comes from the Serious Sam II preview:

There are also new weapons, like a rapid-fire shotgun and a bizarre parrot — yes, as in “bird” — with a bomb chained to its foot. Apparently CroTeam adheres to the adage of, “If you love something, set it free and watch it blow the crap out of something,” because setting the bird loose causes it to fly off and deposit its payload on the nearest enemy.

I can’t wait to try that.

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