Over the last couple of weeks I’ve been working on a new blogging project for 2010. I thought that instead of doing more weekly reviews on books or movies, I’d tackle something bigger and honestly more interesting. Well interesting to me; not sure about you yet. I figure, I like psychology. And I like video games. Why not write about the psychology of video games?
So, perform clicking motions at this time to visit The Psychology of Video Games.
As I say on the “About” page, the articles on the site will use what I know of puny human psychology to answer three types of questions:
- Why do gamers do what they do?
- Why do those designing games do what they do?
- Why do those marketing and selling games do what they do?
I’ve already stocked the shelves with seven stories dealing with specific questions like:
- Why are loot-based games like World of Warcraft so addictive?
- Do kill streaks in Modern Warfare 2 work?
- Why do surveys overestimate the prevalence of the Xbox’s red rings of death failure?
- Why will gamers spend $50 on a game they don’t want?
- How might that cover to Borderlands have gotten approved?
- Why does Tony Hawk think you think his game sucks?
So, please go check it out. If you find it remotely interesting, please consider subscribing to the RSS feed, leaving a comment, or sharing it on your favorite social media site like Twitter, Facebook, Digg, etc. And click on a few of the Google Adsense ads while you’re at it. I need to renew my Xbox Live Gold membership soon.